Metropolis Plaza

Art deco city plaza in Unreal Engine 5, built with modular kits and trim sheets.

Role
Solo environment artist · BA final project
Year
2025
Credit
Concept by Chenxuan Liang
Tools
Unreal Engine 5 · Maya · Blender · Substance 3D Designer · Substance 3D Painter · Photoshop
ArtStation ↗

The final project for my Bachelor's in Digital and Game Art at ETIC: a solo Unreal Engine 5 environment based on a concept by Chenxuan Liang. From research to final renders it took about six months, planned on a timeline I re-prioritised as the deadline approached.

The focus was on industry-standard workflows: modularity, trim sheets, consistent texel density and a fast pipeline. Two modular kits build every facade, snapping to a grid that matches between Blender and Unreal. Three custom tileable materials from Substance Designer cover floors and walls, and two trim sheets handle everything else, from building trims to props. This saved VRAM and replaced dozens of one-off textures. A texture atlas drives the building number plaques.

Materials go from Substance Designer to Blender for preview and UV tweaks, then import automatically into Unreal, which kept iteration quick.

More renders, breakdowns and details Full gallery on ArtStation ↗