About

I'm a 3D environment artist based in Lisbon, making game-ready environments and assets for real-time engines. I've built low-poly props for a live Unity game, high-poly CG environment concepts, and, most recently, stylised mobile environments with animated Shader Graph materials.

Alongside the art I write code: Blender add-ons that speed up my own blockouts, and full web apps like Resale Desk, my CS50x final project. I'm moving toward technical art, where those two sides meet: shaders, tools and pipelines that help artists work faster.

Experience

  1. Feb – May 20263D Environment Artist · VertexBee Studios, Sofia

    Erasmus+ internship. Stylised mobile environments in Unity, from blockout to modelling, materials and animated Shader Graph shaders.

  2. 2021 – 20233D Artist · Redcatpig Studio

    A steady flow of low-poly props for the Unity social game Cryptopolis, plus high-poly CG environment concepts for undisclosed titles.

  3. 2018 – 2021Freelance 3D Artist · Bizarre Cube

    Contract 3D and video work, and prototypes.

  4. 2019QA Game Tester · Camel 101

    Testing Those Who Remain: finding, isolating and reporting bugs with the programmers and producers.

Education

  1. 2025BA, Digital and Game Art · ETIC
  2. 2020HND, Creative Media Production · ETIC