About
I'm a 3D environment artist based in Lisbon, making game-ready environments and assets for real-time engines. I've built low-poly props for a live Unity game, high-poly CG environment concepts, and, most recently, stylised mobile environments with animated Shader Graph materials.
Alongside the art I write code: Blender add-ons that speed up my own blockouts, and full web apps like Resale Desk, my CS50x final project. I'm moving toward technical art, where those two sides meet: shaders, tools and pipelines that help artists work faster.
Experience
- Feb – May 20263D Environment Artist · VertexBee Studios, Sofia
Erasmus+ internship. Stylised mobile environments in Unity, from blockout to modelling, materials and animated Shader Graph shaders.
- 2021 – 20233D Artist · Redcatpig Studio
A steady flow of low-poly props for the Unity social game Cryptopolis, plus high-poly CG environment concepts for undisclosed titles.
- 2018 – 2021Freelance 3D Artist · Bizarre Cube
Contract 3D and video work, and prototypes.
- 2019QA Game Tester · Camel 101
Testing Those Who Remain: finding, isolating and reporting bugs with the programmers and producers.
Education
- 2025BA, Digital and Game Art · ETIC
- 2020HND, Creative Media Production · ETIC