Cryptopolis

Cryptopolis

A low-poly district and hand-painted props for a browser-based Unity game, on tight triangle and texture budgets.

Role
3D Artist · Redcatpig Studio
Year
2021–2022
Tools
Unity · Blender · Substance 3D Painter · Photoshop

Environments and props for Cryptopolis, a social game that runs in the browser, built in Unity. I worked on it as a 3D artist at Redcatpig Studio.

Running in a browser means tight budgets. The Industrial District is 7,421 triangles for the whole scene, with three 2048×2048 textures, and the game only uses colour maps: there are no normal or roughness maps to lean on. The props go further: each one gets a single 256×256 colour texture. Highlights and shadows are hand-painted into it, and the UVs are packed to use as much of that space as possible.

3 parts